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"The world needs heroes. And heroes all need their start somewhere"

Join Templar's Tabletop as we test the brand new Simple Super System, aka S3! 

Help shape this superhero inspired tabletop roleplaying game. This LITE edition condenses the main rules into their most basic form, and is a test of the key features.

The rules take inspiration from many different sources, but it can best be described as a symbiosis of the core PBTA mechanic mixed with the mythic gm emulator.

Please let me know your thoughts on the game if you try it!


Art Credits:

Gameicons.net

Vonschlick Productions

Team Frog

Comicbookplus.com (public domain comic art)

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Click download now to get access to the following files:

S3 Lite - Full Rulebook.pdf 4 MB
S3 QuickStart_2 Page.pdf 248 kB
Playtest Characters.pdf 629 kB
Blank Character Sheets.pdf 244 kB
Example of Play - S3L.pdf 1 MB

Development log

Comments

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(1 edit)

Hi!  I've read the playtest materials, and I think this has a lot of promise. Any chance  you could provide a look into the character creation process used (or imagined to be used) for "Nightshade"" from the example of play?  It would be cool to see some of the concepts mentioned related to her, such as her character class and its features, etc.  Thanks! (I see now that she chose the "Sentinel" class and made her choices, etc)

(1 edit)

Definitely.

Right now, the main things 'class' impacts are:

1) Number of powers vs number of skills 
Powers are superhuman abilities, skills are training / knowledge.

2) Number of Resolve Points, Resources, and Strikes
Classes with less super powers will probably receive more resolve to illustrate having to really fight hard to compete in a super powered world. 

Some classes will be more durable (more strikes) or have more ability to produce items (resources) 


3) Some classes can also use resource points to produce more advanced items, like gadgets or weapons (as opposed to just basic tools) 

=======================================
Things that I am still working on for the next release regarding characters:

A) Having a built in way to have characters regain resolve based on class (for example, superman style characters - paragon- might regain points by protecting someone) 

B) Explained rules on how power, skills, and resources impact your power rank.


Thanks so much for your interest in the project!  As a solo designer, it makes my day to get comments. 

Thanks for the peek behind the scenes! I am really looking forward to the next "release" of this game. I think it could really hit the "sweet spot" that me and a couple of my friends have been looking for these days.

The rough draft of the players guide is now available (including limited edition spelling / grammar errors!) 

Got it! Looks great!