Outline of next release


The HYPE TRAIN has left the station folks! I have been so excited about the comments on the game, and the number of downloads is growing!
(There is a Facebook group somewhere out there sharing this game!)

Please let me know if you have any questions or feedback! And if you actually play this game in any way and let me know,  it would make my day! 

While I am still playtesting, I  thought I would share a road map of the next version of the game. My hope is to make it a small booklet size approximately the length of Cairn or other OSR style mini TTRPGS.  My hope is to have at least a rough draft by mid February. 


Introduction

- What is a roleplaying game?

- Superhero genre overview

- Key Terms

Character Creation

- Anatomy of a character sheet

- Character classes

- Freeform character creation

How to Play

- Overview of key mechanics

  1. Team Power Level
  2. Resolve
  3. Power Rank + Modifying Power Rank
  4. Resources
  5. Strikes
  6. Boosts + Tactics
  7. Teamwork
  8. Scenes 
  9. Regaining Resolve + Strikes + Resources

- Spending resolve

- Core Dice Mechanic

- Defeat

- Advancement 


Example of Play

- Showing how core mechanics work


Gamemaster Guide

- Tips for the superhero genre

- Scenes

- Setting Resolve Costs

- Modifying The Power Rank

- Costs and consequences

- Creating Obstacles

- Creating Villains


Solo Gameplay Guide

- Tips for running a solo game

- How to use core mechanic as solo oracle

- Additional Oracles (FULL VERSION ONLY)


Random Tables

- Villain / Hero / Mission / etc (FULL VERSION ONLY)


Happy Gaming! 

Templar

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Comments

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This sounds awesome.  I'm especially interested in the Freeform character creation, villain creation, and all of the gameplay insights/expansions.  I mean: I guess that's everything! Count me in for a full version, and in print as well as digital if that ends up being possible :)

Your comments inspire me to GREATNESS! I would love to do physical versions, I will definitely look into once the PDF version is done. 

(If it got big enough, I would love to hire a layout person to help me make it as polished as possible) 

As I'm happily plugging away at the rules, here's a sneak peak at the cover of an adventure module I am working on for the game as part of a game jam.

Cool!  Nice job with the old public domain comic art, too!